Port name
|
Port type
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Used in components
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Description
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data
|
data
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Components that use graphic data
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Input graphic data. If the component can produce some color correction, it also has the output port "data".
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c.func
|
coloring function
|
Components that use graphic data
|
Input coloring function. It could be used as a base for the output coloring function (output port "c.func.").
|
mask
|
weighting function
|
Components that use graphic data
|
Process mask - weighting function that determines the areas of color space which should be affected by color processing.
|
use mask
|
boolean
|
Components that use graphic data
|
Use process mask - the "True" value determines that process mask (port "mask") should be applied. If this port is not used (unplugged) then the mask is always applied.
|
apply channel
|
weight
(replicable)
|
Components that process graphic data
|
Apply factor for processing of the individual color channel of the current color space. It usually lies in the range from 0 to 1 but may be less than 0 and greater than 1. A particular color channel number is determined by the port instance number.
|
apply factor
|
weight
|
Components that process graphic data
|
Apply factor for color processing. It usually lies in the range from 0 to 1 but may be less than 0 and greater than 1.
|
visible
|
boolean
|
Visual components
|
Component visual part visibility (available for visual components only). On "False" value the visual part of the component is not used (hidden).
|
opacity
|
weight
|
Visual components
|
Opacity of the component visual part.
|
instancing
|
instancing
|
All
|
Component instancing. This port could be plugged to the instancing manager (see "InstancingManager").
|
reset
|
event()
(replicable)
|
All
|
Reset all current component settings to default values.
|
randomize
|
event( weight Amount )
(replicable)
|
All
|
Randomize all current component settings. "Amount" determines the randomization amount in the range from 0 to 1, where 0 means no effect, and 1 means maximum randomization.
|
enable
|
boolean
|
All
|
Component is active. On "False" value the component is not involved in the processing.
|
load file
|
event( string FileName )
(replicable)
|
All
|
Load content from file (for example a *.cube file to the component 3DLUT). File name is determined by parameter "FileName". This port is available in all components for loading the *.ggc file format. A specific file formats loading support depends on the particular component.
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save file
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event( string FileName )
(replicable)
|
All
|
Save content to file. File name is determined by parameter "FileName". This port is available in all components for saving the *.ggc file format. A specific file formats saving support depends on the particular component.
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